![]() Weak guns and you get melted by virtually any other top end DD. Power creep means the Gearing has no use. for all the reasons you pointed out above. Personal Opinion: Power creep has rendered the Gearing obsolete now. It can be pretty nasty, if the CV doesn't expect it, and she might decide to go for someone else, at least for a while. Or you might try the AA module: better continuous damage and 2 more flak bursts as well, during Def AA. I'd go for guns, as the turret traverse penalty is negligible on USN DDs, so that feels more like an upgrade. And that's not to mention the higher risk of torpedo tubes blowing up for good. In addition, the torpedo reload module makes incapacitations a lot more common, and that will reset your reload timer, which over a few games effectively works out to a reload penalty. ![]() By then, the torps are often going to be fully recharged anyway. You can usually afford to wait a few more seconds to launch torps, and oftentimes you only get a second window of opportunity a few minutes later (say, your targets turn away and you have to go some distance to find new ones). With only AR to help you, no BFT, no gun reload module, your gun DPM is going to be about 20% worse than that of many of your counterparts, and you have no heal, either.įrankly, I took the torpedo reload module on several high tier DDs, initially, but I later switched to guns as those duels are often more decisive for the overall game than 10s off the torpedo reload. Well, that's a torpedoboat build, so I imagine the idea is to use RPF to *avoid* other DDs, and maybe to guess-torp them. Thanks, but what if i get to fight a dd? (there are many ways to escape, and i usually can) just wanna know your opinion
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